We like to start each PSHE lesson with ‘Calm me’ time. This is to allow you to clear your mind ready to learn.
Click this link to help wind down your body and brain:
Today we are going to be thinking about how different characteristics can effect group dynamics when trying to complete a task.
If you have a dictionary at home look up any of these characteristics that you are unsure of.
Look at these animals – what adjectives could we use to describe them?
These animals are said to have certain characteristics – what could they be?
Most friendship groups have the following roles:
Think about your friendship groups – Which role do you think you play?
READ THESE SCENARIOS:
1. Can you match up the roles to each character with the list or any other characteristics you can think of?
2. What advice would you give this group of people?
MATHS WALT: subtract two fractions
Following on from the previous session, we are going to continue to look at subtracting two fractions. However today we will often be subtracting from MIXED UNIT FRACTIONS (where you have a WHOLE and a PART).
This is easy to solve because we are starting with a PROPER FRACTION and we can just subtract the numerators away from each other.
We can then SIMPLIFY this answer further by finding the highest common factor of both 2 and 8. In this case that would be 2. We can then divide both the numerator and denominator by this which would equal...
Below is another example, where we have to subtract from an IMPROPER FRACTION and then simplify the answer by finding the HIGHEST COMMON FACTOR.
However, you be trying to solve a problem like the one below:
You will notice that you have been given a Mixed Unit Fraction to begin with - you may find it easier to convert this to an IMPROPER FRACTION.
7/5 - 2/5 = 5/5 which is equivalent to 1 WHOLE
Another method is below:
English READING WALT: Find and infer evidence
Today we are going to try and work out what the 'thing' is by using clues in the text. Read the text and highlight everything we know about the 'thing'. Draw labels and label what the words tell us about the 'thing'. What is the creature like? Take a look at the example below. Try and fill your page with as much information about the 'thing' as possible.
PFP - Using the clues and information you have drawn from the text, draw what you think the 'thing' looks like.